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In an attempt to escape from Wheatley, you happen to come across another vault door. Seems like it's the only way out...

Farlands was developed for Thinking With Portals's third mapping competition and was one of my most popular Portal 2 maps, which probably could be explained because of it's inclusion of Wheatley. It still remains as one of my most ambitious maps due to it's scale and scope alone. It was a challenging map to deliver with me unable to compile it at the very end, all the while feeling a time crunch with a deadline fast approaching.

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