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As of right now, much of my focus within game design has pertained to building levels. I got my start through Portal 2's in-game level editor, whose hidden ability to export to Source's Hammer Editor ended up being my gateway into level design. Since then, I've made several maps for both Portal 2 and Team Fortress 2, and I'm currently a level designer and secondary writer for Catalyst.

Of course, I still want to explore the broader aspects of game design. I'm currently learning how to use PICO-8 to further my understanding in the field, to which I've already seen some success in local game jams.

Office

Office

Abstract

Abstract

Addiction

Addiction

Separation

Separation

Farlands

Farlands

Tracted

Tracted

Detour

Detour